Monday, April 29, 2019

4

Gameplay


Summoner's Rift Minimap
Summoner's Rift Minimap

The objective of Summoner's Rift is simple – destroy the enemy nexus. In order to do this, champions must traverse down one of three different paths (or lanes) in order to attack their enemy at their weakest points they can exploit. Both teams have their lanes defended by numerous turrets; each turret grows in strength the closer it gets to its respective nexus and each turret must be eliminated in order to gain access to the next turret in that lane. Cooperating with fellow summoners is an absolute requirement for success, as it is easy for a champion to find themselves ambushed by enemies in the lanes of the Rift.

Features


Baron Nashor Vs. Team
Fight Against Baron Nashor

  • 19000 unit distance from Blue Team Nexus Obelisk to Red Team Nexus Obelisk (measured with CaitlynSquare Caitlyn's Ace in the Hole Ace in the Hole).
  • Three lanes to fight your way to the enemy base.
  • A forest populated by neutral monsters of varying degrees of toughness, the toughest of which provide buffs and/or gold for your whole team.
  • Powerful turrets defend key areas on the map. You must confront these in addition to your enemies if you are to make headway toward victory.
  • A map dividing river that lies in neutral territory, allowing for quick travel between lanes.
  • Two bases at opposite corners of the map, populated by a shop, a Nexus, two turrets to defend the nexus, two base gates that only the team aligned with the base can pass through, and inhibitors that suppress the other team's minions.

Trivia

  • The Summoner Rift concepts are usually done before Riot make 3D in-game models. Sometimes they will make a concept, but it does not work in the game. Examples: The design is hard to click on; Or it does not fit the environment; Or it does not look like tanky enough; or look weak enough; The creatures have to look, in relation to each other; at the correct power level or defensive power level. An environment piece has to be visually appealing but not distracting to champions or effects. All the concept work is about trying to answer those questions. Does it work with gameplay? Does it fit the big picture? Art serves gameplay.
  • A Raptor, Forest chameleon, and Antlermice can be seen in Kog'MawSquare Kog'Maw's classic splash art.
  • The stag symbol of the Protectorate looks similar to BraumSquare Braum's shield.
  • The owl symbol of the Magelords looks similar to the Porowl, a species of owls that live in Summoner's Rift.
  • Summoners Rift Shopkeepers will be getting their Voice-over in future game patches, similar to the Howling Abyss shopkeepers.
  • This map has ties with the Protectorate and Magelords showcased in AatroxSquare Aatrox's retconed lore.
    • Later on the map was made part of the Marauder / Warden alternate universe which is closely connected to Protectorates and Magelords.

3

Murk Wolves


Greater Murk Wolf OriginalSkin
Greater Murk WolfSquare Greater Murk Wolf hunting an Antlermouse.

Fore more detail, see Murk Wolf.
Murk WolfSquare Murk Wolves are mammalian creatures that are magically altered by runic magical energy scattered across the Summoner's Rift. They usually live near caves and dense forest growths. The color of their fur varies upon how much a murk wolf was altered by magical energy in the womb, ether a light brown color or a murky gray color. They have also been instances of mutations in this species, where some murk wolves are born with Greater Murk WolfSquare two heads. It is said that killing a Greater Murk Wolf with the spell of Smite summons forth a forest spirit to act as watcher for the victor.

Porowls

Red Team Owl profileicon Porowls are an avian species native to Summoner's Rift. Their feathers are a gray-brownish color and have small dark brown horns. They appearance inspired many of the Magelords architecture. They can usually be seen atop of trees, curiously watching the goings-on around them.

Raptors


Crimson Raptor OriginalSkin
Crimson RaptorSquare Crimson Raptor with her RaptorSquare raptoryoung.

For more detail, see Raptor.
RaptorSquare Raptors are an avian species native to Summoner's Rift. While incapable of flight, they have large strong back legs and large front teeth used for hunting. This species tents to its young until they can fend for themselves against larger predators. When born their feathers are the predominantly blue-greenish color, once they mature their obtain the Crimson RaptorSquare Crimson Raptor look. Their feathers are used for making Raptor Cloak item cloaks. It is said that killing a Crimson Raptor with the spell of Smite grants unto the victor the keen senses of the beast, allowing them to see unseen threats.

Scryer's Blooms

Scryer's BloomSquare Scryer's Blooms are a type of plant with magical properties, being used for Clairvoyance clairvoyance.

Sentinels


Blue Sentinel OriginalSkin
Blue SentinelSquare Blue Sentinel and SentrySquare Sentries.

For more detail, see Blue Sentinel and Sentry.
Blue SentinelSquare Sentinels, or stone-golems, are magical fusion of flora, fauna, and rock native to Summoner's Rift. Despite its rock like appearance, its behavior is very much of an animal reminiscent of a bear or wolf. The creature is powered by nature magic. Smaller forms of this creature are called SentrySquare Sentries.
IvernSquare Ivern has befriended an injured DaisySquare stone-golem. Knowing the poor creature was on the verge of death, he fashioned her a new heart from a river pebble. Adhering to the tradition of all mineral beings, the golem became Ivern's devoted life-friend. He named her Daisy! Daisy, after the flowers that mysteriously sprouted from her stone body. Today, if Ivern is threatened, she Daisy, wait! races to his side.

2

Bramblebacks


Red Brambleback OriginalSkin

Fore more details, see Red Brambleback and Cinderling.
Red BramblebackSquare Bramblebacks are magical fusion of flora and fauna native to Summoner's Rift. Despite its plant like appearance, having tree bark for its skin and leaves as fur, its behavior is very much of an animal reminiscent of a bear or wolf. The creature is powered by fire magic. Smaller forms of this creature are called CinderlingSquare Cinderlings.

Dragons


Dragon OriginalSkin
DragonSquare Dragon above the Summoner's Rift

For more detail, see Dragon.
DragonSquare Dragons are winged, elemental-breathing reptiles that can reach near-giant sizes over their long, long lifespans, they are the indisputable ruler of the skies. Both fearsome and majestic, dragons have a society that revolves around strength and might and because of their egoistic and narcissistic pride, mixing their blood with that of races outside of dragonkind are seen as an abomination, a cancer that must be eradicated utterly. Many dragons persecute such defiled creations and their perpetrators to no end, a thing that ShyvanaSquare Shyvana, the Half-Dragon, and her deceased father found out firsthand.
There are five types of dragons:
The most powerful dragons have World Rune shards within them, which gives them their elemental powers.

Forest Chameleons

Forest chameleons are a quadruped lizard species native to Runeterra but are a common sight on Summoner's Rift. Their scales of an orange color and their eyes are light green. They can usually be seen on forest trees and rocks, where they blend very well away from dangers.

Krugs


Ancient Krug OriginalSkin
An Ancient KrugSquare Ancient Krug and a KrugSquare Krug.

For more detail, see Krug.
KrugSquare Krugs are magical fusion of flora, fauna, and rock native to Summoner's Rift. Despite its rock like appearance, its behavior is very much of an animal reminiscent of a bear, wolf, or a bettle. The creature is powered by nature magic. Larger forms of this creature are called Ancient KrugSquare Ancient Krugs.